Widowsnatcher Tribe vs. Skybreaker Clan

2400 point Warhammer Fantasy Battle Report, O & G vs. Ogres

Played a game last night vs. my friend Koop he was playing my ogres, and I was running Orcs and Goblins

The lists

Widowsnatchers

LVL 4 Great gobbo Shaman on Arachnarock with Catchweb Spider Shrine

Gobbo BSB on Wolf

3 Level 1 Orc shamans on boars

Snagla Gobspit with 24 Spider Riders Full Command

Gitill da Hunter with 20 Wolf Riders and Full Command

Arachnarock

Arachnarock

Skybreakers

Slaughtermaster lvl 4 Maw

BSB

Beasts Butcher Lvl 1

Firebelly Level 1

18 Ogres with Ironfists

2 units of 3 Mournfang with heavy armour and ironfist

1 unit of 3 Mournfang with great weapons

2 ironblasters

As a caveat I will note that Koop has played very few 8th edition games and has never played with or against 8th ed Ogres

We played pitched battle with an encampment of destruction on my right hand side with a building behind and to the right (which bottle-necked that whole half of the board), and two mysterious forests on the left hand side.

Koop deployed the Ogre Deathstar (with all 4 characters in it) to the right of center with the two ironfist Mournfang units stacked to the left of the Deathstar and the Great Weapon Mournfangs to the right of it.  The Ironblasters were deployed on opposite edges of his deployment zone.

The Widowsnatcher deployed 2 Arachnarocks directly across from the ironfist Mournfangs (but with buildings in between), and Gitilla and his wolf riders across from the Ironblaster on my left flank.  My characters were placed with the Lvl 4 on Arachnarock on my right flank behind the building, the 3 lvl 1 Orc shamans in a flying V surrounding it and and the BSB between my two normal Arachnarocks .  Snagla and his Spider Riders ambush so were not deployed.

 

The first two turns mostly involved Koop attempting to get around the buildings to get into charge range and me attempting to shoot out the Ironblaster with Gitilla’s unit (both failed.) I did manage to get off a Curse of da Bad Moon on his Deathstar and managed to force 13 wounds (out of 67), and Koop shot the left most Arachnarock with 3 cannon balls but only managed 7 wounds (out of 8.) Snagla’s unit ambushed in directly behind the deathstar, which promptly reformed to face them.

I was very happy with this set up on the deathstar as it gave me a frontal charge with Snagla’s unit  (who has devastating charge and spears) a flank charge with one arachnarock, and a rear charge with two more Arachnarocks (the third charging being unlikely with an 11.)

Koop’s Mournfangs were not an immediate threat as he was positioning the Ironfist units to go after Gitilla and the Great Weapon Mournfangs were bottled up in the corner.

I declared a charged with the flank Arach, both rear charges and Snagla in the front.  Only the flank Arach made it in out of the three (due to some pitiful rolling) and Snagla hit the front.   I did manage to bring the ogres down to half wounds but still lost the combat.  Most importantly, I failed my stubborn 6 roll twice on my flank Arachnarock which allowed the deathstar to reform and charge my two other Arachnarocks (who had fail charged just far enough to make it over the buildings therefore allowing him to charge.)  I think you all know how this ended up, a big win to the ogres.

The Great Weapon Mournfang  got in a flank charge on my Lnl 4’s Arachnarock and the Deathstar overran into the front.  Despite all this damage dealing, my Lvl 4 survived where the Arachnarock did not, but promptly fled.  I Hand of Gorked the Lvl 4 (still fleeing) into the building, but he was charged by the Slaughtermaster and ran off the board (not sure we played that right.)   The game ended with a handshake.

Despite the loss, I am very happy with the battle and how it went for the Widowsnatchers.  With their remarkable mobility and ability to do damage in close combat as well, they’re looking to be a very fun army.

The three Orc Shamans/Lvl 4 on Catchweb combo meant I was channeling 4 dice on a 4+ for most of my magic phases which helped poor rolls and made my middling rolls for magic phases even better.

The fact that I was able to set up 3 viable charges on 3 separate facings is what made me the most excited though.  In the future I need to think more about the potential benefit of not charging as well.  If I had only charged the Arachnarocks on the Deathstar I would have been able to recover from the failed charges of the rear two and still had opposite facing charges in the next turn (meaning reforming wouldn’t help the Deathstar.)  Charging a Deathstar in the front with Snagla also not a great idea ;) , they are fighty, but they’re fighty for goblins, not ogres. Oh well, learning a finesse army like the Widowsnatchers always has a learning curve, but I’m definitely excited to keep playing them.

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